呵呵,拖了快兩年才登入blog寫寫東西
好孩子千萬不要學我這魯蛇般的生活喔~!(燦笑
---(一陣拳打腳踢兼進入正題)---
STEP 1:Sublime Text安裝教學
首先請下載Sublime Text這個編輯器:
>這是一個官網連接,嗯<
(可下載portable version免安裝版本)
它是非常棒的文字編輯器,除了基本文字高亮與支持外掛之外
最特別的特色就是它支援複數游標編輯(可看官網示範)
如果有興趣想要深入的話,這有中文手冊可參考:
>我是手冊<
下載解壓或安裝完之後請到此處下載Stepmania專用外掛
>Stepmania外掛<
下載完請放入這裡:
你的Sublime Text路徑\Data\Pristine Packages
放完之後重新啟動Sublime Text就會自動載入
---
STEP 2:Sublime Text使用與基本組曲教學
一開始開啟Sublime Text是黑黑一片(廢話
可先從選單列的File->New File(或是Ctrl+N或是選單列下面很黑很黑的黑條用滑鼠點兩下)
建立之後就會進入編輯狀態,這時請File->Save(或是Ctrl+S)並輸入xxx(你的檔名).crs
儲存完之後右下角的狀態欄就會變成Stepmania(Mod)
之後你輸入course前幾個字就會出現選單讓你選擇模式了
選擇Course base那一項並按ENTER之後會自動產生如下的樣板
(按Tab鍵游標會自動跳到下一個要修改的地方,按完就沒了不會退錢...)
之後請參考下面組曲基本格式說明:
#COURSE - 組曲名稱,只單寫此參數的話此組曲就在不休息模式出現
(Nonstop Mode)可使用Course base樣板產生
#LIVES - 電池條,可以設定1條以上,若寫入此參數之後此組曲就變換為鬼模式
(Challenge Mode)可使用Course battery樣板產生
#REPEAT - 重複遊玩,只能寫YES或NO,寫入YES的話此組曲就會變成無限模式
(Endless Mode)
#SONG - 要選用的歌曲,其格式如下:
標準歌曲:
#SONG:專輯名稱/歌曲名稱:難度名:使用固定特效;
範例: #SONG:Nicolai Rimsky-Korsakov/Flight of the Bumblebee:BASIC;
範例: #SONG:Oldies/Jump Jive and Wail:MANIAC:sudden,shuffle,reverse;
隨機歌曲:
#SONG:*:難度名或是腳數範圍:使用固定特效;
範例: #SONG:*:MANIAC;
範例: #SONG:*:8..10:1.5x,reverse;
隨機歌曲於某專輯:
#SONG:專輯名稱/*:難度名或是腳數範圍:使用固定特效;
範例: #SONG:Classical/*:3..6;
範例: #SONG:Techno/*:MANIAC:1.5x,reverse;
玩家人氣曲:
#SONG:BEST(數字):難度名或是腳數範圍:使用固定特效;
範例: #SONG:BEST1:TRICK;
範例: #SONG:BEST4:MANIAC:1.5x,reverse;
玩家冷門曲:
#SONG:WORST(數字):難度名或是腳數範圍:使用固定特效;
範例: #SONG:WORST4:MANIAC;
範例: #SONG:WORST1:TRICK:1.5x,reverse,drunk;
腳數範圍的寫法為:(數字..數字)
難度名稱可以用KONAMI DDR官方歷代任何的難度名稱,名稱對應如下:
beginner -> Beginner
easy -> Easy
basic -> Easy
light -> Easy
medium -> Medium
another -> Medium
trick -> Medium
standard -> Medium
difficult -> Medium
hard -> Hard
ssr -> Hard
maniac -> Hard
heavy -> Hard
smaniac -> Challenge
challenge -> Challenge(3.9要使用鬼譜面只能使用這個)
expert -> Challenge
oni -> Challenge
edit -> Edit
輸入難度名稱前幾個字會有補完字可以選喔~
基本組曲寫完的樣子就像這樣(綠色字樣是MOD特效,後面教學會講到):
寫完之後不要忘了記得儲存喔~
不然關掉之後...並不會很淒慘,只是保留到你最後操作的狀態並且返回的紀錄全部清掉
而且檔案也還沒儲存,為了避免發生意外,請儲存吧...
儲存完之後放入Courses資料夾,基本組曲的撰寫就算是完工了
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STEP 3:組曲MOD教學
目前有些組曲會有些不一樣的特效都是從這種方式產生的
基本上寫法如下
另外輸入mod也會有樣板可以選擇(MODS只是普通的關鍵字,沒有任何作用)
說明:
TIME=2.80(要啟動特效的撥放時間點,以秒為單位)
LEN=4.00(特效時間長度,以秒為單位)
MODS=
n*(特效啟動速度,3.9的X速與C速無法使用)n%(特效強度,3.9只能使用正數)Flip(特效名)
若要要設定特效啟動的時間點可以開STEPMANIA程式,並進入編輯模式
選好歌曲並進入,進入之後右上角就有歌曲的撥放時間
設定特效時間長度就看你想啟動的時間點到某段結束的時間點之間的差就是了
(可用計算機算)例如:
你想要設定在歌曲第38小節的啟動特效,時間點是64.771523
那麼你的歌曲啟動時間點就是64.772(小數點第四位四捨五入)
之後你想要在歌曲第39小節的結束特效,時間點是66.523346
那麼你的特效時間長度就是66.523346-64.771523=1.752(小數點第四位四捨五入)
那麼此MOD完成如下
#MODS:TIME=64.772:LEN=1.752:MODS=*2 50% beat;
另外LEN可換為END參數,效果是特效結束的時間點
但是如果END時間點若小於TIME時間點的話遊戲會直接炸給你看ˊ _>ˋ
寫完之後儲存就是MOD組曲了,是不是很簡單?
雖然在計算時間點可能會很繁瑣,但是有經驗之後就會越寫越快,並且越寫越多...
有關可使用的MOD可看最後面的MOD列表
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STEP 4:簡單驗證MOD效果
寫完之後是不是迫不及待想驗證MOD效果?
但是若一直從正常遊戲流程跑下去來驗證MOD,時間一久就會覺得很浪費時間
事實上STEPMANIA的編輯模式有一項便利的功能,那就是組曲導入
既可直接從想要的播放驗證MOD又可省下正常遊戲流程的時間
而且MOD改完儲存之後就會馬上更新效果,何樂而不為呢?
首先進入編輯模式並選擇你使用MOD的歌曲並進入編輯
(難度隨意,不過最好選擇你想要的難度方便控制難度平衡)
進入之後按C鍵就會看到以下畫面:
選擇你使用MOD的組曲並按ENTER就算是載入完成了
按Ctrl+P看看你的MOD效果吧~!
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整套組曲教學總算完成了,應該會比以前在巴哈姆特寫的教學好很多
希望大家能快樂玩邪惡的組曲MOD(奸笑
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MOD列表:
Speed Mods:
x Speed | *x | Changes the speed mod, where x is a float. |
Constant Speed | C* | Changes the song to run at x, which is a float. |
Random Speed | randomspeed | (SM4) Adds a random float to the current speed modifier for each instance of notes. at the moment the range in terms of Speed-to-percent is unknown |
Acceleration Mods:
Boost | boost | Adds double the speed of the current player in an arc halfway through the chart |
Brake | brake, land | Subtracts quadruple the speed of the current player for the whole chart, creating a sharp arc |
Wave/Fuwa-Fuwa | wave | Causes the arrows to stop and go, creating a wave effect, several times through certain points in the chart |
Expand | expand | Causes the arrows to scrunch together and expand in relation to certain points in the chart |
Boomerang | boomerang | Creates half of an arc, causing arrows to drop after appearing behind the arrow targets, halfway through the chart, and accelerate towards the targets |
Turn Mods:
Turn | turn | When used as no turn, removes all turn mods. |
Mirror | mirror | Flips the stepchart so that all lefts becomes rights, ups become down, and so forth |
Left | left | Wraps the stepchart one target to the left |
Right | right | Wraps the stepchart one target to the right |
Shuffle | shuffle | Shuffles the stepchart randomly |
Super Shuffle | supershuffle | Shuffles the stepchart randomly for each note |
Effect Mods:
Drunk | drunk | Causes the notes to drift from side to side |
Dizzy | dizzy | Causes the notes to rotate and become unintelligable in terms of direction |
Mini | mini | Shrinks the notes so that the stepchart becomes smaller and more becomes available to read |
Flip | flip | Flips the formation of targets, making the notes hard to read and correlate |
Tornado | tornado | Causes the notes to twist at certain intervals on the stepchart |
Tipsy | tipsy | Causes the targets to drift around vertically, and make arrows visually offbeat |
Bumpy | bumpy | Causes the notes to bounce outwards and inwards as if the stepchart was a bumpy road |
Beat | beat | Causes the chart to twist in time of the beat |
Invert | invert | (SM4) Causes the directions of arrows to become flipped, making the rows inverted |
Tiny | tiny | (SM4) replicates Mini from older versions. |
Appearance Mods:
Hidden | hidden | Causes the notes to disappear, and reappear halfway through the stepchart, creating the effect that you can only see them in a far distance |
Sudden | sudden | Causes the notes to disappear, and reappear halfway through the stepchart, creating the effect that you can only see them in a close distance |
Stealth | stealth | Hides the arrows. |
Blink | blink | Causes the notes to blink every second |
Random Vanish | randomvanish | Causes the notes to disappear in the middle of the stepchart, and re-appear, and simultaneously, randomize the arrows so that they do not appear the same as they did before they disappeared |
Transform Mods:
Little | little | Destroys all notes that are not 1/4t'hs |
Wide | wide | Adds an arrow to random singular notes, making them jumps |
Big | big | Fills gaps between 1/4ths with 1/8ths, making them runs |
Quick | quick | Fills gaps between 1/8ths, making them 1/16th Triplets |
BMR-ize | bmrize | Fills gaps between 1/16ths, making them 1/32nd Drills |
Skippy | skippy | Adds a note 1/24th after a singular note, making the chart have " skippy " timing |
Mines | mines | Adds mines to random singular notes |
Echo | echo | Fills the gaps between any 1/8th space in the chart, making it endless and constant |
Stomp | stomp | Causes all singular notes to become jumps |
Planted | planted | Converts all singular notes to holds, and makes the holds last 1/4th of a beat |
Floored | floored | Converts all singular notes to holds, and converges neighboring notes into holds, creating a chart that causes the player to keep to the floor, often using hands |
Twister | twister | Same as Floored, except creates major opportunity for Quads |
No Jumps | nojumps | Removes all Jumps. |
No Hands | nohands | Removes all Hands. |
No Quads | noquads | Removes all Quads. |
No Holds | noholds, nofreeze | Removes all Holds. |
No Mines | nomines | Removes all Mines. |
No Stretch | stretch | (SM4) Eliminates far double notes ( IE: 1 player left, and 2 player down/up/right ), making the chart much easier to complete when need be |
Scroll Mods:
Reverse | reverse | Causes the notes to scroll to the bottom instead of the top of the screen, and in neccesary modes, scroll to the top instead of bottom |
Split | split | Splits the 1st half targets into reverse, and the 2nd half is left to normal scrolling |
Alternate | alternate | All even targets are set to Reverse scrolling, and Odd targets are left alone |
Cross | cross | Causes all vertical targets to become reverse |
Centered | centered, converge | Forces the targets into the middle of the screen |
Visibility Mods:
Dark | dark | Makes the targets invisible |
Blind | blind | Makes the judgment window invisible |
Cover | cover | Covers up the background of the current song with black |
Perspective Mods:
Overhead | overhead | Disables any tilt in the targets and stepchart |
Incoming | incoming | Tilts the stepchart as if the arrows are coming towards to the player, from the center |
Space | space | Tilts the stepchart as if the arrows are coming towards to the player, tilted ala the intro of Star Wars |
Hallway | hallway | Tilts the stepchart as if the arrows are coming towards to the player, but from the center of the targets instead of the screen |
Distant | distant | Same as Space, but centered between targets |
Misc. Mods:
Passmark | passmark | When active, if the lifebar is not greater or equal to the modifiers percentage, the player fails the song ( IE: if player 1 passes a song with 75% life, but the passmark is 80%, player 1 fails because he did not reach the mark ) |
Pro Timing | protiming | When active, uses a number judgment that represents how accurate you are in percentage/float numbers |
No Positioning | nopositioning | ? |
Clear All | clearall | Clears all mods. |
以下只能使用於#SONG標籤上:
LifeBar:
Bar | bar | Uses the normal LifeBar. |
Battery | battery | Uses the battery (Oni) LifeBar. |
Number of Lives | xlives | Sets the number of battery lives to x. |
Life Drain:
No Recover | norecover, power-drop | You don't gain life back. |
Sudden Death | suddendeath, death | One non-combo step means failure. |
Normal Drain | normal-drain | Normal life drain applies. |
Fail Conditions:
Arcade/Immediate | failarcade, failimmediate | Fail as soon as your life bar drops to 0. |
30 Misses | fail30misses | Fail as soon as you accumulate 30 misses. |
End of Song | failendofsong | Waits to fail you until the end of the song, providing you failed. |
Fail Off | failoff | No failing. |
Default | faildefault | Sets the fail mode to the default, depending on what's set in the Metrics. |
Syncing:
Assist Tick | assisttick |
Auto Sync | autosync |
Misc.:
Save Score | savescore | |
x Music | *xmusic | Sets the music playback rate to x, which is a float. |
可使用之參數(全名/MOD名稱/說明/範例):
Disable | no | Disables a specified mod. | no dizzy |
Percentage | x% | Makes the mod act at x percent. | 150% dizzy |
Approach Speed | *x | Makes the mod approach at x speed. | *2 150% dizzy |
以上取自http://web.archive.org/web/20071125154237/http://kki.ajworld.net/wiki/Modifiers的Modifiers資訊
(現在該網站資料不存在,這是2007/11/25於http://web.archive.org/的保留資料)
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